No Man’s Sky tested on Nintendo Switch with AMD FSR 2 support.0
No Man’s Sky – Space RPG Simulator for Survival, initially encountered a difficult launch back in 2016. However, the developers surpassed their initial promises and created a very playable thing that continues to attract new players on the PC, PlayStation and Xbox platforms. It is noteworthy that in October 2022 the game became available on the portable console Nintendo Switch, known for its limited hardware capabilities.
Nintendo Switch uses the NVIDIA processor with graphics architecture Maxwell. Despite its hardware restrictions, this portable device has gained incredible popularity. He appeared on the market before modern systems based on Windows, such as Steam, Ayaneo or ASUS, began to change the portable games industry due to their powerful built -in graphics. This graphics can now support advanced scaling methods, sometimes accompanied. However, most gamers prefer a higher frame rate, and not an improved image quality on the small screen of Switch.
Switch hardware restrictions make it unsuitable for high -resolution games, not to mention the support of rays tracing technologies or scale. Some may wonder if the final resolution of 1200 × 720 can effectively benefit from scaling technologies. This technology can only improve quality to some extent and cannot magically generate pixels that are absent in the original image. Therefore, games working with lower resolution will always look worse than games focused on resolution 1080p, 1440p or 4K.
This problem can be seen in some Switch games, which currently use AMD FidelityFX Super resolution 1.0, which, unlike FSR 2.0, uses a simple scaling technique without temporary data. Nevertheless, No Man’s Sky developers went on a bold step and integrated the modified version of AMD FSR 2 into their game. Although the features of these settings remain unsolved, it is likely that they include special scaling profiles for working with low resolutions or optimization, designed for low -energy graphics.
Bloomingtails video from the intensified version of No Man’s Sky shows a noticeably smoother appearance with reduced pseudonyms and a more visually attractive display. The above screenshots clearly demonstrate that 3D objects now look more clear, and improvements in the background lighting are also noticeable, in which flickering is reduced.
Before the renewal in No Man’s Sky, there were stability problems, which often led to malfunctions in the study of densely populated planets abounding the flora and fauna. Although it is possible that some optimizations were made to solve the problem of low average personnel frequency (about 15 frames per second) in such scenarios, an updated version with FSR 2.0 not only looks better, but also works better: the average FPS is 19-20 Personnel per second. Unfortunately, in the game, failures occur from time to time, which indicates the need for further attention from the developers.