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The Switch version of the Red Dead Redemption contains hints that it was planned as a remaster

Rumors about Red Dead Redemption has passed for many years until Rockstar officially announced the output output for PS4 and Nintendo Switch.

Despite higher resolution and new additions, such as FSR, fans, for obvious reasons, were disappointed with the release. The announcing trailer on YouTube was flooded with negative reviews, gaining almost 80 thousand in the first 24 hours "Dizlaikov".

However, one of the Twitter users suggested that the Red Dead RedMption was originally a remaster for Nintendo Switch and PS4, which may hint that Take-Two abandoned this idea after the gt failure of the GTA trilogy.

It seems that the version of the RDR, made by Double Eleven Studios, was originally called "Remaster RDR". At least this is what we see in the leaked symbols of the version for Switch. The executable file is called "Rdrremaster.EXE".

The user’s find also confirms the leaks that appeared earlier that Take-Two and Rockstar Games really worked on Red Dead Redemption remector or remake. It is possible that the idea of ​​Remaster was discarded after an inexperienced developer could not improve the GTA trilogy for modern platforms. Perhaps this prompted Take-Two to choose a safer approach to creating a new version. But optimists still remain, who are sure that in the near future we will see a full -fledged remaster/remake.

The price of $ 50 could also be the remainder of a potential remister, but it is surprising that Take-Two did not reduce the price, if it really was the case, because after the announcement this price became the subject of serious disputes. On the other hand, it is possible that Take-Two believes that the current ports are equivalent to remasters with such improvements as supporting higher resolution.

However, the game is already available on Nintendo Switch and PS4. Despite the controversial price, Red Dead Redemption has become the best -selling game on PS4 a day after the release.

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The authors of Marvel Snap opened an ambitious road map

The authors of Marvel Snap, the popular card game in the Marvel universe, presented an extensive roadmap for the future. It seems that the year will be saturated with new opportunities and events. From customer effects of maps to competitive intra -game events – developers from Second Dinner are highly hopes.

In the first place in the roadmap are functions, the work on which is nearing completion, for example, an improvement in the album, which allows you to easier and more diverse to collect emperims. In addition, players will get such a desired opportunity to separately choose the effects and boundaries of cards, which will allow them to create appearance up to the smallest details. Another expected addition will be in -game events that will begin with "League" – competitive staircase, where players with the same skills fight for the championship.

Looking ahead, it is worth noting that the active development of functions such as Clans 1 is currently underway.0, encouraging cooperation. Chans with boosters make it possible to purposefully improve the character, and the in -game cemetery will contain the history of matches for all players. In chapter "Concept" It also tells other things that, as the developers hope, will appear over time.

This section mentions a completely new gaming mode, as well as new gaming boards and the intriguing possibility of clan competitions. Ultimate Variant Evolution hints at the deeper possibilities of customization of your favorite styles of cards, and new card mechanics promise to bring even more strategic depth to the gaming process.

The developers told about everything in more detail, but these are the most important details that excite most of the fans. The developers called for players to share their thoughts and ideas, because they are still developing. Undoubtedly, this roadmap draws a picture of a much more perfect game at the end of 2024.

We will have to wait and see how far the game will actually go, because most of the roadmap is simply "in developing" And "In the concept".

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In update 2.0 for Cyberpunk 2077 a Memorial for David from Edgerunners appeared

The long -awaited update 2.0 for Cyberpunk 2077 finally came out, and fans plunge into the game to find out exactly what changes CD Projekt Red have made to the basic version of the game. Much has been said about the new automobile battles, perk systems and other changes that Cyberpunk 2077 have undergone, but the fans have already found a small addition to Edgerunners anime-spinoff. I warn you that there will now be spoilers on Edgerunners.

For the first time, this was noticed by the user \ Synthpotato: if after getting to Night City to go to the North Ouk in Westbruck, you can stumble upon a touching monument to David Martinez from Edgerunners. Those who watched anime know that David was killed by Adam Smasher, so CD Projekt Red decided to touch all our heart strings, freeing a little space to turn on the place for its burial.

The memorial causes even more sadness if you look at its description. It says: "You did not take me to the moon, but you were with me", What implies that it was Lucy who installed a memorial for David.

There is nothing surprising in the fact that Cyberpunk 207 was so easily recognized by Edgerunners. Firstly, they are created in one universe, so David, Lucy and the rest of the gang members, obviously, would be tangible in Night City. Secondly, the anime was incredibly popular when it only turned out, which attracted much more people who could miss the game. For those who moved to the game with update 2.0 and Phantom Liberty, to see small hints on Edgerunners, most likely it will be very pleasant.

You are also probably not surprised to learn that this is not the only mention of Edgerunners. In the new Cyberpunk 2077 skills tree, several skills appeared inspired by the characters of the series. For example, the skill inspired by David allows us to exceed the possibilities of cyberimsttes in exchange for a decrease in health. Other skills refer to Lucy and Rebecca, providing the player with the ability that meets each character.

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The PS5 version of Baldur’s Gate 3 notices big problems with performance

The most rating game of 2023 is now available on PS5. After the long expectations of Baldur’s Gate 3, it finally became available on the console in early access and received all the updates and corrections of errors issued for the PC version after launching.

The console version of Baldur’s Gate 3 offers standard two operating modes: quality and performance. In the first case, the frequency of personnel is limited to 30 FPS, but the resolution itself is higher, and in the second – there is a 60 fps lock, however, the graphics itself are worse.

According to GamingTech, Baldur’s Gate 3 very often cannot reach stable 60 FPS. In performance mode, the frequency of personnel often drops to 40 with a small one, and in the worst case reaches 30 fps.

On the other hand, even in mode "Quality" There may be a drop in the frequency of personnel below 30 FPS, but in general this mode is much more stable and provides the best impressions of the game on consoles.

The video also notes that the performance mode is accompanied by other problems, but PS5 users can use VRR (variable frequency of update) as a potential solution to the problem of low performance problem.

The exact causes of low performance on PS5 were not specified during testing, but most likely Baldur’s Gate 3 does not like the old PlayStation console too much.

In games such as Final Fantasy 16 and Immortals of Aveum, to achieve the target value of 60fps, it was necessary to sacrifice a resolution, lowering it up to 720p.

PlayStation exclusives work well for PlayStation. Sorry

I can imagine how she will work on Xbox Series S

Fritical does not pull

The eye of a console-sector of more than 24 frames in 720r does not see.So do not care

There you can also play in 30fps, still the game is not dynamic. In the Starfield, release only 30 FPS with such graphics on the hbox, this is a shame of Mycrosoft

This is not a release (6th), and FSR 3.0 on the way

And so what, and Lariana every patch will throw D20 on performance)

Mouth is wider than my friend, now I will pile an AMD.

What is there to pile up ? Everything has long been known.

Then pile that it will not be in BG3, but you hope.

And I don’t need FSR in this game, my RX 6700 XT in QHD at maximum graphics settings gives out more than 60 FPS.

She manages to drop the FPS, especially in the city of the Third Act to pitch from 3080.

They need to solve problems with the rendering of the environment – when I play with the maximum department of the camera, then everything goes normally to 75 frames, but if you switch to console control from the gamepad and bring the camera closer as possible as in games from a third person, the performance with performance immediately begins, the framework rides from 55 to 75, depending on which direction you look. And this camera mode is available on PS5, most likely the frame rate falls from this and there.

Perhaps due to the fact that the closer the camera, the more landfills and more textures have to be rendered to the game, so the developers need to somehow optimize this.

As for me, the game and PC is also still shitty optimized.

and xs, a 1660ti laptop in 1080 rubles on simply high settings perfectly pulls! On the extreme in the locations of the first act

As a person who possessed all the past generations of the console from Sonya, I do not see any point in switching to PS5. Maybe on Pro. But you still have to live to her. A few years ago, PC updated so well.. So why should I switch to this? Even if you do not take into account the sanctions.

The console already at the start offered a compromise between performance and quality.And it was already a bell. This is still a question about the poor optimization of games. And in the end, a few years later, from the release, the console has problems with new releases. Who needs it?

Another poverty!)) go, everything flies on the bunch, yes (especially considering "a few years ago Updated the computer",OGA)?ahahahaha)

So these are consoles for poverty.

And on the PS5, also nousema, if you exclude the multi -platform, because every self -respecting gamer knows that you need to play a good PC in the multi -platform.

Now it does not matter PC you or the console, everything works badly everywhere. Even in such casual spacecifying cubes against a static card. Of course, you can update iron every two years to the most top -end and avoid most problems, but whether it is necessary to pay so much when a suitable game comes out every ten years.

From the age of 16 he sat at the first of the year, that year he sold at a good price and crossed himself, assembled a computer on the RX6700XT and i5 12400, also connected to TV, gamepad. And I don’t get enough.

about that, but it does not allow them to understand the limitations on one platform)

Ahahhahahah who would doubt. GOev warmed up a piece of garbage plastic. Now what is not the game, then the problem.

2 games for all the time did not optimize – that is not a game, then the problem..a handle from such statements) on PC in 2023 every second port of a raw alpha))

This piece of plastic and costs 500 bucks, the price of one conditional 4060 Ti. Enough of it to sculpt from it.

so Lal – what is he is wrong?or everything is perfect on the bunch?

But I did not say that he was wrong in something)

Again the damned XSS did not let the game optimize.

Old processor in ps5. seriously?

Uh -huh, also amdhic guano, figure out. : D

It is ridiculous and ashamed to observe how some people with 1 platform are rejoicing and stalk others. Then, on occasion, on the contrary. They still argue arrogantly, which of them are rogue. 😂

You almost all poverty in this case think that the cost of an expensive vidyuhi, the other cost of games for the console. Not poverty those who have a pc for norms, and a console, or even more than one. Here they are sitting and laughing at how several castes are rogue argues, which of them is poor 😂

There is no need 60 fps, this is not a jet some. It is quite comfortable for me from 30-40, given that I have another 10-15 windows openly in parallel.

it was necessary to join the FPS so as not to fall. In RPG, FPS is still not the main thing.

Of course, when the players have deceived the expectations of the Steam and more than 12 thousand negative reviews (and I’m glad that they are growing), they promised one thing, and they released the unfinished castrate in essence the rest of the particularly gifted do not even understand what the essence of the problem, now these false assholes, which are now, which They just sawed the budget, tell fairy tales for suckers, as for most of what some players call "Cutten content", then, according to Larian, he was not cut out at all – at least not because of a lack of time. <. >This is not entirely cut content, but content that we did not want to release because we thought that it did not work.

That is, we spent and sawed the budget in their opinion on non -working content and therefore it was remarkably removed by Karl, and you asked the opinion of the players, no, now the plot holes in this sinking ship are packed on them. I think it was not worth giving Larian the right to create a game Baldur’s Gate 3.

However, I have a big question for the developers: why the hell was to release the game, while cutting half the originally conceived game. Where is Averno? Where are Rafail quests? Where is the normal plot of Mintars? Where is the normal plot and the normal ending of the Karllah? Where are the consequences of using ilitides? Why is the third act from a nonlinear game turns into direct rails without a fork and congresses? Where is the full -fledged upper city, which was demonstrated shortly before the game?

It would be possible to update early access, transfer the game for a month, damn, and even leave hopes for adding the rest of the content to Dlsi. What did the outfits say? "DLS and new content are not planned". There is no need for a new one, it would be possible to add the initially planned add. As a result, it turned out as with the release of Cyberpan, only about him was immediately said that after a while everything would be repaired and most of the carved content would be added. Immediately, according to my feelings, someone knocked me very offended.

Game good first two acts. The third act and finale of the game are just a huge spoon of tar in a barrel of honey. No epilogue, no completion, empty unnecessary NPS non -optimized locations. The absence of intelligible dialogs with satellites, starting from the third act (some have nothing at all, mercenaries, I am talking about you Minsk, Mintara, Halsin). Not to mention the incomplete chains of tasks. And also this is a misunderstanding by name "Emperor". And the fighter and the player and the hero is generally on the dud, well "You can’t let it go, because because". How? Like after such a good early access, where there were other replicas and another image of "Satellite in dreams", It was born something.

And the finale. This is something, it is literally as if you had been patted on the shoulder and said "You are doing great", and then credits to sad music, thanks. After all. After all the tasks passed, decisions made, after all. They absolutely do not affect anything. The whole game did not use the larvae? Well done, but this is not necessary, the squid all the same will want you. The end will be one. And it would seem why so damp? And everything is simple, Datamainers find tons of the promised content and "17000 endings" The game files that take place, but are not used in the game. And not ashamed? Why release an incomplete game? Why it was impossible to wait another year and finish? Yes, literally in screenshots for the game in the Steam store, missing scenes.

The first act of the year is definitely. And the game will become when it comes out completely. Thanks for the tons of noodles on my ears, I ate delicious.

Messir Sven and Co. Although, if it rolled with DOS2, then why not try again?-Hams are not only shocked, but they will also enthusiastically squeak ¯ \ _ (ツ) _/¯ The user from Reddit gathered in a single post all the content from BG3 cut out before the release. Pour yourself a cup of something and enjoy reading (carefully spoilers):

1. The upper city is 2 weeks before the release, Sven promised its presence in the game and confirmed the possibility of exploring it

2. Clerik could choose a ball as a deity, receiving unique branches of dialogs with Shedouhart

3. Karllae had a full ending and a bunch of content related to her in the third act

4. Mintara had a deeper personal story that included even her pregnancy O_0

5. Khalsin was supposed to get much more content in the late game, including the Druid circle

6. Rafael was supposed to become an alternative plot branch, he could completely remove the larva near the GG and his Sopartians in exchange for their souls. Behind "Coins of the soul" It was possible to redeem your soul from Raphael, as well as acquire powerful unique artifacts that only he sold

7. Avern-Tslaya area for the game. It was assumed that Avern would be fully available for research and in size will be approximately like a dungeon from the first act. He was not only a source of soul coins, but also especially complex battles, as well as unique content for Karllah

8. Tav, like the dark temptation, was also the outfit of Baal

9. From the second act, the battle in which Orin with the cultists Baal attacks the nursery. The player could join any side or fight against all.

10. Orin had to display the larva of the red dragon of the Kitrak, which led to the battle with "corrupted" Dragon as a mini boss

eleven. In the second and third acts, the story with Ethel received a sequel in the form of interaction with her sisters (sea and night cargo), as well as a certain mysterious "M", who was their leader

12. Epilogue. Lariana said before the release that the game takes into account all the player’s solutions (until 17k!), and at the end you will receive an epilogue with all your elections, which can stretch for 15 minutes

13. Kazador was supposed to play a huge role in the upper city and be a significant political force with which an alliance could be concluded against the Absolute

14. Minsk must be recruited in a party in the first act, but it was cut out

15. Dialogues and events. Even from the first act, thousands of lines of dialogs and many cats were carved. All this was removed immediately before the release of the final version

16. Baal, Mirkul and Bane could be chosen by clericals as their patrons, which gave unique replicas of dialogs

17. Daisy is no secret that Daisy was cut out of the game after the last release of EA and replaced by a guard. Diyzi initially represented the larva in your head, not the emperor, and tried to seduce your character to stay with her in the meadow by the river forever. A happy life with an imaginary dream lover, while your body has been subjected to ceramorphosis and was lost for you forever. Daisy was such an important part of the plot that both musical topics of the game “Down by the River” and “The Power” are completely based on Daisy. Content, extracted from the data, also shows that there was originally the final in which the players began the romance with Daisy and gave up the parasite, forever leaving their individual consciousness “below the river” with Dazy

18. The companions and larvae of Illitid – initially the companions were supposed to accept or refuse to gifts of ilitides regardless of the choice of the player. Of course, you could influence them through a dialogue to decide who took it and who did not take the proposed gifts, but in the end it will be based on the choice of individual characters. This can still be seen in the game as a mistake when the partners wake up after a long rest and claim that they received a gift from their guard, but do not receive real strength

19. Romantic relationship with Jaheira. Were cut at the last moment

20. Larvae and consequences. Initially, it was assumed that the too intense use of the forces of Illitids and too many investments in the strength of the larvae should lead to serious consequences. This seems obvious in the game, but, ultimately, nothing happens in the release version, since the ending is reduced to about 4 selection options made in the last stage of the game. You can use all the larvae or not one and get the same ending

21. Dialogs with companions in the third act. If you notice that the companions have nothing to say at the end of the path, then this is because in the final act thousands of lines of dialogue were cut out in the companions, and all for various reasons. It seems that it seems to be a source of most accompanying errors that appear only in the final act, since they are still trying to call events that simply do not exist

22. Like Rafael. Is it not strange that they say it just runs away from Rafael and says that it was “easy”? It turns out that this is because the Larias cut out what the last stage of this quest was supposed to be. Instead, they allow them to escape on their own

23. Queen of Voronov (another deity). In the second act, a whole storyline dedicated to it was cut

24. Fugu plan (local world of the dead)

25. The epilogue of withered. He was supposed to tell the players an epilogue, to what extent it is unknown, but instead he had one event after the credits, where he reveals himself like a Jergala and mocks the dead trio

26. Full craft. The assembly with early access contained a workbench for craft, and it seems that initially we had to have full access to our own equipment for craft/enchanting. Moreover, in the RD, the Larias promised us a real craft after the release. That is why objects such as bullion, precious stones, wood and other materials appear in the game and are not used, except for garbage for the sale of merchants

27. Helia, another of our potential Sopartian, half-carrier-waswolf

28. Belts. There are slots for them in the inventory, but there is not a single belt in the whole game. It was also with cloaks in early access, but the cloaks added on the release

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Xdefiant from Ubisoft has not passed certification for PlayStation and Xbox

The launch of the new Free-to-Play shooter Xdefiant was postponed after Ubisoft said that the game was not certified on the PlayStation and Xbox platforms. It was assumed that the game will be released at the end of last month, but after this failure, the new release date depends on whether it will pass certification on the Sony and Microsoft platforms in the next two weeks. If so, then the launch of the game can be scheduled for the end of September. If, to eliminate the remaining problems, it will be necessary to update the game on the first day, then XDEFiant will be released in early October.

In an unexpectedly open post on the blog, the executive producer Mark Rubin shared with the community more detailed information about the process of submitting applications for participation in a prevalized campaign. According to him, the process of filing applications for platform holders does not depend on the quality of the game, but is aimed at searching "Correspondence errors".

We are talking about the shortcomings associated with the interaction of the game with each console – as an example, the correct tracking of trophies and updating of the lists of friends with the help of correct information is given. These issues are completely not related to those problems that consumers pay attention to when releasing the game, for example, glitches or a poor frame rate. Therefore, unsatisfactory certification does not reflect the qualities of XDEFiant in general.

Despite the fact that due to compliance with NDA, developers cannot share all the details, some of them told Resetera about how often most of the games do not go through the first certification. We learned publicly about this failure only because the developers of XDEFiant decided to be extremely open with their community. According to games developers, there are very specific certification requirements that can interfere with the launch of the game, for example, the designations of the controller buttons should be exactly the same shape and color. It also happens that the game simply does not have a warning screen before loading in the main menu or there is no notification of preservation.

Since Ubisoft is preparing for the next certification, she hopes to release Xdefiant as soon as possible. "I know that we went a long way to get to this point, and I want to thank everyone who joined us on this path", – Mark Rubin said. "We really cannot wait for the moment when we start working and share with all our passion and love for XDEFiant".

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Crazy parodies and hot cosplay: how the GTA 6 trailer inspires fans

From the release of the first trailer Grand Theft Auto 6 More than a month has passed – it was published on the night of December 4 to 5, 2023. The video has already collected over 167 million views and 11 million likes. Over the past time, fans of the game have connected imagination and experimented with a debut video. This is what they did.

The trailer is recreated in other GTA series games

The most logical step from the fans is to try to recreate the video sequence of the trailer using the frames of the previous issues of the GTA franchise. Gamers went through all the main parts of the series – Vice City, San Andreas, GTA 4, GTA 5 (more than once) and GTA Online. In each of them, the authors of the videos tried to choose scenes and locations, most similar to those shown in GTA 6.

Everyone got it funny in their own way and sometimes crazy. For example, Niko Belik in GTA 4 went twisted in three deaths, and the GTA Online trailer flooded crowds of players. For some reason, it was the least popular GTA 3: videos on its basis turned out to be unsuccessful.

Cosplay

There are not many characters in the GTA 6 trailer, but they are already actively cosplaying them. For example, a girl with the nickname Boring-AD8105 transformed into Lucia-the main character of the game. Gamers liked the image: many in the comments wished to “become her Jason” (second protagonist of the future action).

The characters shown in the video also enjoyed success. For example, “beauty in a swimsuit” (theories go that this is also Lucia). Her image was recreated by the English model Nika Hollandov, also known as Nikawuw. The girl posted several photos on social networks, which sincerely pleased fans.

Nikawuw also portrayed a “girl in mud”, which appeared in a trailer for only a couple of seconds.

The same image was also tried by the American cosplayer Peachjars – its option has collected millions of views and hundreds of thousands of likes in a few days.

The trailer is recreated in other games

The GTA 6 fans decided not to limit themselves to the reconstruction of the trailer in other franchise issues and tried to spoil the video in a wide variety of games. For example, Minecraft: if you can create whole cities and fantasy-worlds in this sandbox, why not transfer the expected action to it and the trailer for it and the trailer. True, the author of the video had to use special effects due to the restrictions of the virtual designer.

Some versions turned out to be almost mocking: their creators chose games that are least associated with the GTA series. For example, Roblox, The Sims 4 or Garry’s Mod.

Other players decided to hit nostalgia: one fan recreated the video in The Elder Scrolls 3: Morrowind, the other presented how the trailer looked on old consoles: for example, the first PlayStation.

PlayStation 1 style video

However, some gamers tried to use for creativity the most suitable topics of the game – Cyberpunk 2077, Red Dead Redemption 2 and even Driver 3, which was once considered the potential “killer of GTA”.

Experiments with neural networks

Some players were not satisfied with the fact that Rockstar Games showed in the GTA 6 trailer, and took advantage of neurosetes to “see” a little more. In particular, one enthusiast with the help of AI “expanded” the video frame to find out what could remain behind the scenes. Other players tried to undress female characters.

One of the users decided to check how accurately the neural network could recreate the trailer. The author used several AI generators at once, through which he drove the descriptions of each scene of the GTA 6 video. It turned out a kind of alternative version of the debut video game.

Parodies and experiments in real life

Finally, some players simply parody the trailer in reality. Reasonably reasoning that the madness shown in the video can be found in our world, gamers made a video about countries – Romania, Turkey, India and others. Of course, fans did not forget about UK, and a separate trailer dedicated the resort “capital” of the country – Sochi.

One of the most impressive parodies was a video created entirely with the help of Lego designer. The author of the YouTube channel World of Shrimpy shot a roller in the style of a paramedic animation: he moved blocks, photographed and repeated the process. In total, he made over 3 thousand frames, but did not reveal how many figures had to be used at the same time. The enthusiast also published a comparison of his version with the official trailer.

These are not the only experiments for which the fans of the game. For example, a resident of Miami Joel Franco compared GTA 6 locations with real places of Florida. And YouTubert Matt Pilz launched a trailer on old TVs of 2002 and even 1956 release.

Given that a little more than a month has passed since the trailer, and the GTA 6 itself will be released no earlier than 2025, you can wait for many more unusual parodies and fan creativity.

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The authors of the DROS plot adventure set a release date for July 20

The developers of the DROS plot-adventure game confirmed the date of its release, indicating on July 20 as the day when it will become available on Steam and on Steam Deck. The development team has invested almost four years in the development and improvement of the DROS universe, representing the kingdom full of characteristic characters, fascinating puzzles, extensive history and assortment of unique collection objects.

DROS is a detailed plot adventure with the participation of a small, slimy creature and its defender – a bonder. The narrative unfolds in a vast tower in the style of steampunk, where players alternately play for characters known as little Dros and Captain, using their various strengths and weaknesses. The gameplay includes the solution of puzzles, collisions with enemies and secretive movement along a huge, confused tower interior.

The unique mechanics of the game with two characters requires strategic use of the capabilities of each of them. In the role of a small shot, players will have to jump, wriggle and secretly move around the tower. On the other hand, the role of the captain is mainly connected with the battle, fighting off various enemies that are found on the way.

DROS is a rich fantasy narrative populated by a significant composition of unusual and exciting characters with which players will interact. As the tower is research, secrets are revealed, diary notes are revealed and strange alchemical treasures are found, which gradually deepens the history of the game.

The world of Dros is teeming with strange characters, each of which has its own history and personal struggle. In this setting, no character is extremely kind or exclusively evil, which gives the world a difficulty that responds to the entire narrative of the game.

Riddles make up a significant part of the attractiveness of the game, along with its adventure elements. As the tower passes, players will have to use their intellectual and combat skills to solve puzzles, fight enemies and search for alchemical treasures. You can also open notes in the diary that give an additional context to the history of the world and the background of the characters, which further enriches the game experience DROS.

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APEX Legends started a new season, the developers shared an impressive list of changes in the game

In the free Royal Battle of Apex Legends from Respawn Entertainment today begins a new season called "Arsenal". Its start will mark a mountain of new content, including an additional hero of ballistics with unique skills, a change in the card and other gameplay innovations. While the game servers are preparing for today’s update, the developers shared the full list of all the changes in the season.

As reported, along with card changes "On the edge of the world", The edits of the balance and other changes will be the most important innovation. An improved rating system will be presented for APEX Legends this season. Now, for playing the rating mode, you will need an account of the 50th level, and the selection of players in it will be carried out taking into account their skills. The developers also changed the familiar wheel with messages for other players from which unused marks disappeared and new.

Another important part "Arsenal" will become the mechanics of the skill of owning weapons. She should stimulate players to learn about the strengths and nature of our entire weapon. The purpose of the mechanics is to deepen the interaction of players in all directions, regardless of the style and regime of the game.

Notes to the APEX Legends patch "Arsenal":

  • L-STAR EMG is a part of the box
  • Re-45 returns to the floor
  • SMG generator is included in the craft
  • Sentinel is a member of craft
  • Eva-8 returns to the floor
  • 30-30 The repeater returns to the floor
  • Improved mining in the storage
  • Improved cargo bots mining
  • The hint of auto-provocation when killing the enemy is removed.
  • Now you can ride a ziplane during an animation of a banner raising.
  • Reduced visual effects of bullet shock in the snow.
  • Correction of errors in weapons
  • Correction of errors when using legends
  • Editing and adjustment of balance

Complete list of changes in the update can be found on the official website of the game. In general, difficulties, developers changed the balance of all popular guns in the game, creating a more honest and uniform meta mode in the main mode of game.

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Star Truckker transfers the transportation of large goods into space in the new gameplay trailer

Travel space in Star Truckker, performing transport work and caring for your truck during exits to outer space. The last gameplay trailer Star Trucker tells how you can declare yourself as a masterer-cosmic transporter using your missile system.

Next year, the developer of Monster and Monster transfers the genre of cargo transportation simulator into a cosmic void, where you will have to take care of your truck and yourself, transporting cargo through the stars. As the Future Games Show August Showcase gameplay shows, roads do not actually become more open than now, but this does not mean that they are safe.

Starting as a novice carrier, you quickly accumulate funds, completing tasks and collecting garbage. You can use all this to modernize your installation with new components, trailers and bright coloring, expanding your capabilities of a star truck. As you improve your truck, you will receive new opportunities for transporting goods from suppliers throughout the galaxy, and you will need to deliver your goods through hypermagistrals throughout the galaxy.

In addition to cargo, you will also need enough space for consumables and tools for servicing trucks and providing animal comfort. Make sure your set of tools and spacesuits is always at hand, since for refueling and repair in cold space it may be required to work in outer space. Then you can pamper yourself with a pack of cold after a hard working day.

Traveling through the spaces of space may seem like lonely work, but Star Truckker also has a set of fully voiced characters that you can interact with, and radio stations with original music that you can listen. Do not be distracted by listening to cosmic rock music, watching galactic landscapes, since you will also have to deal with real space stones and other dangers while traveling through the stars.

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The Legend of Zelda: Tears of the Kingdom Sixth History Game, which received the highest score from Famitsu and Edge

The Legend of Zelda: Tears of the Kingdom enjoys a great success for both players and critics, and has reached a historical line, becoming the sixth game, which received the maximum estimates in the Weekly Famitsu and Edge magazines.

Over the past 30 years, only 5 other games have been able to get the highest grades in both publications, and even more surprisingly, Tears of Kingdom is the fourth game from The Legend of Zelda series, which has received such an assessment that emphasizes the overall quality of the franchise.

As a result, The Legend of Zelda: Tears of the Kingdom received 40 points from Famitsu and 10 points from Edge, replenishing the ranks of the games such as The Legend of Zelda: Ocarina of Time, Bayonetta, The Legend of Zelda: Skyward Sworda: Skyward Sworda , Gta v and The Legend of Zelda: Breath of the Wild, and becoming the only game that managed to get the highest score from both publications.

Only Zelda, GTA 5 and Bayonette, it is clear clear. GTA 5 is actually still a passage, and Skyceworder is worse than majority mask, the competence of both publications is so -so.

In the title "Fifth", And the text "Sixth".

Famitsu and Edge of course are unevenly breathing in the entire series, but who will say that undeservedly?!Despite the obsolete picture and resolution – the game is megakrucaya, here the plot is essentially side effects, as often happens in Zelda, but how to exciting this world. After several tens of hours, you still open something new, compared to modern single games here, the gameplay is really different, a huge expanse for fantasy.

Here’s how to promote your devices, releasing such games for them, and not buying up studios in bundles and other exclusivity. The mushroom kingdom generally does not care about the console wars, it was dissociated from them and is doing well in its 2017, looking high. There is not even a cardinal need for a new generation, and there is no doubt when it appears, there will be another excitement.

And what he is wrong, for which they zamed?

There is such magic here. Your opinion was equal to ahemist. minus.
They broke their eyes on the world or pulled out of the cozy house where you are cool and right everywhere. So the disadvantages are also.
Offended someone or someone who should not. LLC hold on, Minusotes have already prepared.
It is more difficult to get advantages here and easier to spin with news by enjoying these pluses. That many authors do. But the disadvantages are caught perfectly by a pack, it’s easy here. Although if you break the floor 1000 per post. Then perhaps you will be a record holder. A sort of charm too.
Oh, and we will be honest here, there are those who with foam at the mouth will drown for any game. From the row the blue camp and green. I’m talking about boxes and Sony, for example, I have a view. And there are such a sea. Somehow it is regulated or trying to restrain ? There is no pfff. Even I can easily catch the wagon on this commentary.

Typical people of Kageche

Ah, so that’s why everyone is so sung from the game

The snotty and greedy Nyntenta would have dried everyone, they would not put the highest score to the game.

Well, the game of 2023.

2003 Judging by animations and graphics.

What did you want? Iron 00x in the Supermed console

Yes, but on such a gland the last Wulfinstein looks normal in 30 frames, so there would be a desire, they would make normally.

Well, Wulf is a corridor. And here the reckless world for dofiga km²

The second Wulf has several large locations, and also the loading of the textures on the Wulf engine is in one pak, in one ulzure there are more landfills than in the whole of Zelda. Zelda Dofig KM2 of empty lands, with simple textures, but somewhere there are no at all, they just filled it with color, you can cut on the landfills when you climb the hills, and so. There is nothing to load the system in Zelda, with graphics and animations from San Andres.

The game of the year is obvious.

4 out of 6 games that received the highest score, Zeldy. Cool.

Haters of the series continue to bite the elbows and put the cons of. 🙂

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